![]() This clever mechanic forces the player to drive more cautiously as the mini-map is removed and you never know what's going to be around the next bend. The main innovation this time around is a mode called LiveRoutes, which procedurally generates tracks as you drive them. It was a major innovation when it first appeared, and has since become a standard feature for many racing games. Thankfully, 'Flashback', the ability to rewind time after a crash, returns from GRID. No matter how hard you try to drive cleanly, your fancy cars will usually come out of a race looking considerably worse for wear. It makes for some pretty chaotic races, and it can be quite frustrating for a rival to send you careening into a barrier at a pivotal point in the race. Things are made more difficult by the aggressive AI opposing drivers won't hesitate to trade paint and attempt to knock you off course. Sparks fly as cars grind against walls, paint gets scratched, windscreen wipers fly off, bumpers perilously hang off the car's chassis. The considered approach required for cornering means that you'll inevitably find yourself crashing, and the wrecks look pretty spectacular. The resulting controls, while functional, feel like a compromise neither realistic enough to satisfy the hardcore simulator fans, nor accessible enough for casual racing fans. Vehicles feel quite heavy to control, and you're usually required to slow down significantly before approaching a turn, but not quite to the snail's pace often asked of the corners in Forza Motorsport or Gran Turismo. ![]() All these features contribute to making a career mode that is heavily focused on social networking.Ĭar handling finds a middle ground between arcade and simulation. Menus display messages from trash-talking drivers. These interludes are well produced, and I was surprised to see my own name, which I'd set as my driver's name, pop up in what I first thought to be a pre-rendered cutscene. Cutscenes occasionally appear between events with footage of social networkers and texters discussing your increasing popularity. Your ascent to stardom is measured after every event, as your number of fans increases with each win. Your goal is to win races, gain fans, and work your way up the ranks to become the face of WSR. It's set to be the next sporting phenomenon (think UFC), but it's missing one thing: a superstar driver. WSR is an international street-racing league, and brainchild of fictional billionaire Patrick Callahan. This may seem like a small detail, but it near enough sums up the overall philosophy of Codemaster's latest racer.Īfter impressing fans with a race in Chicago, you're flung into the world of professional motorsport, specifically World Series Racing. ![]() The game's name is presented as "#GRID2". Having not followed GRID 2 leading up to its release, the first thing that stood out to me on launching the game for the first time appeared as early as the title screen. Reviews // 24th Jun 2013 - 10 years ago // By Matt Girdler GRID 2 Review ![]()
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